IMPERIA ET BARBARI (IEB) is a major overhaul of Attila Total War with the aim to improve gameplay and add diversity to the vanilla game. The mod is focused on history and Realism (but it doesn’t mean that it is 100% historical correct), within the limits the CA source data and game engine provides. Most aspects of the game and all factions have undergone changes as part of this mod.

The work behind IMPERIA ET BARBARI is highly influenced by Peter Heather’s EMPIRES AND BARBARIANS – The fall of Rome and the birth of Europe, which explains the name of the mod.
IEB is at its initial release state with the Main Campaign, The Last Roman DLC Campaign and Age of Charlemagne for Attila Total War extensively modified and feature complete. What you see is the result of fifteen months of modding Attila Total War.


General Changes:

All Faction Unit Rosters are completely reworked.

Battle AI and settings are reworked

Campaign AI and settings are reworked

Battle and campaign diversity is much improved compared to vanilla

Graphical improvements are added to units etc.

Custom load images are included with a theme showing Late Antiquity/Early Medieval artifacts and architecture in high resolution

Land combat is reworked

Naval combat is reworked

Garrison units are completely reworked

Mercenaries are completely reworked

Building effects are modified

Most unit upgrades via technology research are omitted

Most units are available from Tier#2 buildings

Faction names are changed to more historical correct ones

Settlement names are changed to more historical correct ones

Unit names are changed to more historical correct ones, where relevant

Faction colours changed, where needed

Faction Leader uniforms reworked, where needed

Regional effects added to all regions (comparable to the changes in CAC for Rome2)

Many other minor changes to the game


Main Campaign, 395 A.D.

Completely reworked campaign starting position.

There are significant changes in the easternmost part of the map: Sassanid vassals are made emergent and Sassanid Empire now owns the regions. Hara Huna (Red Huns) occupies the regions between Kushanshas, Sassanid Empire and Afrighids. Hara Huna is represented as a settled faction (in contrast to Sveta Huna - White Huns), which has absorbed the culture and religion of the local population. This is done in order to differentiate it from Sveta Huna. At the same time the Avar hordes are on the East of the Caspian Sea and can either move South or North around the Caspian Sea on their journey westward. Abasgia is made emergent and Egrisi (Lazica) holds both regions.

In the North and West, the Suebians are back on the Germanic side of the Rhine, as they didn’t migrate in force before 406 A.D, where they crossed the Rhine. Alans and Vandals have already joined forces, where the latter is represented by the Hasdingi (playable) and Silingi (non-playable). Bastarnae is replaced by the Heruli that are positioned in Olbia.

The following factions are made playable: Avars, Magyars, Hara Huna, Gepides, Iazyges, Gaetuli, Makouria, Armenia, Arran, Kushanshas

Area of Recruitment System for specific units (example: Palatini units are recruitable in Italy and in the area near Constantinople)

Faction, region and settlement names are edited



The Last Roman DLC Campaign

Reworked campaign starting positions

Area of Recruitment System for specific units

Faction, region and settlement names are edited



Age of Charlemagne DLC Campaign

Reworked campaign starting positions: Duchy of Provence is made emergent and Carloman has taken over the regions.

Region ownership changes between Bavaria, Avars, Lombard, Sicily, Papal States and Croatia

Area of Recruitment System for specific units

Faction, region and settlement names are edited

 

IEB is made by Iutland and hosted at Total War Center Forums.

 

For the main campaign the Avars, Magyars, Hara Huna, Gepides, Iazyges, Gaetuli, Makouria, Parskahayastan, Aguank and Kushanshas are made playable with campaign victory conditions enabled.

For The Last Roman DLC Campaign, the factions are modified and no new ones are playable.

For the Age of Charlemagne DLC, the factions are modified and no new ones are playable.